The Influence of Roleplay With Audio Visual on Adolescents’ Knowledge of Bullying Behavior

Authors

  • Ulul Azmi Ramdani Fakultas Kesehatan, Universitas Qamarul Huda Badaruddin Bagu , Indonesia Author
  • Maulin Halimatunnisa Fakultas Kesehatan, Universitas Qamarul Huda Badaruddin Bagu , Indonesia Author
  • D Mustamu Qamal Pa'ni Fakultas Kesehatan, Universitas Qamarul Huda Badaruddin Bagu , Indonesia Author
  • Baiq Dewi Asyura Fakultas Kesehatan, Universitas Qamarul Huda Badaruddin Bagu , Indonesia Author
  • Reza Indra Wiguna Jurusan Kesehatan, Politeknik Negeri Subang , Indonesia Author

DOI:

https://doi.org/10.64021/jphn.1.1.13-19.2025

Keywords:

Adolescent Knowledge, Audio Visual, Bullying

Abstract

The World Health Organization (WHO) (2020) states that 37% of female adolescents and 42% of male adolescents are victims of bullying. Bullying behavior is violent behavior that abuses power continously against someone who is felt to be weak. Learning methods such as roleplay with audio visuals can be used to improve thinking skills and knowledge. In addition, the roleplay method with audio visuals is also considered an interesting method so that the material presented is easier to understand. To determine the effect of roleplay with audio visuals on knowledge of bullying behavior in students of SMAN 1 Jonggat. The research method used is quantitative research with a research design using a quasi-experiment one group pre-test post-test. The study population was 457 students, with a sample of 82 students selected using the proportionate stratified random sampling technique. The instruments in this study used a questionnaire on knowledge of bullying behavior, audio-visual videos and PINTAR module books (Increasing knowledge about anti-bullying behavior). Data analysis used the Wilcoxon test. The results of the study showed that the knowledge of adolescents at SMAN 1 Jonggat before being given roleplay intervention with audio visuals about bullying behavior was 71.9% with a low level of knowledge. Adolescent knowledge about bullying behavior after being given roleplay intervention with audio visuals about bullying behavior showed that 97.0% had a good level of knowledge related to knowledge of bullying behavior in adolescents. There is a significant influence on increasing knowledge about bullying behavior as indicated by the results of the p value of 0.0000. The use of audiovisual-based roleplay methods has proven effective in enhancing adolescents’ knowledge about bullying behavior. By simulating real-life situations in an engaging visual format, adolescents are able to understand various forms of bullying, its impacts, and concrete, empathetic ways to respond. Active participation in roleplay also promotes deeper information processing, thereby strengthening their understanding and awareness of the importance of preventing and addressing bullying in their environment. Future research is encouraged to involve a larger sample size and a longer intervention duration and add a control group.

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Published

2025-07-28

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